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jinx/Ryujinx.Audio/Renderer/Parameter/Effect/BufferMixerParameter.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

32 lines
971 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BufferMixParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array24<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array24<byte> Output;
/// <summary>
/// The output volumes of the mixes.
/// </summary>
public Array24<float> Volumes;
/// <summary>
/// The total count of mixes used.
/// </summary>
public uint MixesCount;
}
}