forked from Mirror/Ryujinx
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Optimizations | ||
AggregateType.cs | ||
AttributeConsts.cs | ||
AttributeInfo.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
FunctionMatch.cs | ||
GlobalMemory.cs | ||
RegisterUsage.cs | ||
Rewriter.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
Ssa.cs | ||
TargetApi.cs | ||
TargetLanguage.cs | ||
TranslationFlags.cs | ||
TranslationOptions.cs | ||
Translator.cs | ||
TranslatorContext.cs |