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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
2021-05-20 15:12:15 -03:00
..
HelperFunctions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instructions Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 2021-05-20 15:12:15 -03:00
DefaultNames.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslGenerator.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00