forked from Mirror/Ryujinx
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback |
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.. | ||
OpenGL | ||
Shader | ||
Texture | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalCullFace.cs | ||
GalFrontFace.cs | ||
GalIndexFormat.cs | ||
GalPipelineState.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalStencilOp.cs | ||
GalTexture.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
IGalConstBuffer.cs | ||
IGalFrameBuffer.cs | ||
IGalMemory.cs | ||
IGalPipeline.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderDumper.cs | ||
ShaderException.cs |