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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
HelperFunctions Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Instructions Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
CodeGenContext.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Declarations.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
DefaultNames.cs Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
GlslGenerator.cs Some code cleanup 2020-01-09 02:13:00 +01:00
GlslProgram.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
NumberFormatter.cs Initial work 2020-01-09 02:13:00 +01:00
OperandManager.cs Revert "Simplify shader uniform buffer access codegen" 2020-01-09 02:13:00 +01:00
TypeConversion.cs Initial work 2020-01-09 02:13:00 +01:00