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jinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

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872 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexB : OpCodeTex
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexB(emitter, address, opCode);
public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
switch (opCode.Extract(37, 3))
{
case 0: LodMode = TextureLodMode.None; break;
case 1: LodMode = TextureLodMode.LodZero; break;
case 2: LodMode = TextureLodMode.LodBias; break;
case 3: LodMode = TextureLodMode.LodLevel; break;
case 6: LodMode = TextureLodMode.LodBiasA; break;
case 7: LodMode = TextureLodMode.LodLevelA; break;
}
}
}
}