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jinx/Ryujinx/Ui/Widgets/UserErrorDialog.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

124 lines
No EOL
4.3 KiB
C#

using Gtk;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
namespace Ryujinx.Ui.Widgets
{
internal class UserErrorDialog : MessageDialog
{
private const string SetupGuideUrl = "https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private const int OkResponseId = 0;
private const int SetupGuideResponseId = 1;
private readonly UserError _userError;
private UserErrorDialog(UserError error) : base(null, DialogFlags.Modal, MessageType.Error, ButtonsType.None, null)
{
_userError = error;
WindowPosition = WindowPosition.Center;
SecondaryUseMarkup = true;
Response += UserErrorDialog_Response;
SetSizeRequest(120, 50);
AddButton("OK", OkResponseId);
bool isInSetupGuide = IsCoveredBySetupGuide(error);
if (isInSetupGuide)
{
AddButton("Open the Setup Guide", SetupGuideResponseId);
}
string errorCode = GetErrorCode(error);
SecondaryUseMarkup = true;
Title = $"Ryujinx error ({errorCode})";
Text = $"{errorCode}: {GetErrorTitle(error)}";
SecondaryText = GetErrorDescription(error);
if (isInSetupGuide)
{
SecondaryText += "\n<b>For more information on how to fix this error, follow our Setup Guide.</b>";
}
}
private string GetErrorCode(UserError error)
{
return $"RYU-{(uint)error:X4}";
}
private string GetErrorTitle(UserError error)
{
return error switch
{
UserError.NoKeys => "Keys not found",
UserError.NoFirmware => "Firmware not found",
UserError.FirmwareParsingFailed => "Firmware parsing error",
UserError.ApplicationNotFound => "Application not found",
UserError.Unknown => "Unknown error",
_ => "Undefined error",
};
}
private string GetErrorDescription(UserError error)
{
return error switch
{
UserError.NoKeys => "Ryujinx was unable to find your 'prod.keys' file",
UserError.NoFirmware => "Ryujinx was unable to find any firmwares installed",
UserError.FirmwareParsingFailed => "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
UserError.ApplicationNotFound => "Ryujinx couldn't find a valid application at the given path.",
UserError.Unknown => "An unknown error occured!",
_ => "An undefined error occured! This shouldn't happen, please contact a dev!",
};
}
private static bool IsCoveredBySetupGuide(UserError error)
{
return error switch
{
UserError.NoKeys or
UserError.NoFirmware or
UserError.FirmwareParsingFailed => true,
_ => false,
};
}
private static string GetSetupGuideUrl(UserError error)
{
if (!IsCoveredBySetupGuide(error))
{
return null;
}
return error switch
{
UserError.NoKeys => SetupGuideUrl + "#initial-setup---placement-of-prodkeys",
UserError.NoFirmware => SetupGuideUrl + "#initial-setup-continued---installation-of-firmware",
_ => SetupGuideUrl,
};
}
private void UserErrorDialog_Response(object sender, ResponseArgs args)
{
int responseId = (int)args.ResponseId;
if (responseId == SetupGuideResponseId)
{
OpenHelper.OpenUrl(GetSetupGuideUrl(_userError));
}
Dispose();
}
public static void CreateUserErrorDialog(UserError error)
{
new UserErrorDialog(error).Run();
}
}
}