forked from Mirror/Ryujinx
59964f667c
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different |
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.. | ||
GlslDecl.cs | ||
GlslDecompiler.cs | ||
GlslProgram.cs | ||
ShaderDecodeAlu.cs | ||
ShaderDecodeFlow.cs | ||
ShaderDecodeFunc.cs | ||
ShaderDecodeHelper.cs | ||
ShaderDecodeMem.cs | ||
ShaderDecodeMove.cs | ||
ShaderDecodeOpCode.cs | ||
ShaderDecoder.cs | ||
ShaderDecodeSpecial.cs | ||
ShaderHeader.cs | ||
ShaderIpaMode.cs | ||
ShaderIrAsg.cs | ||
ShaderIrBlock.cs | ||
ShaderIrCmnt.cs | ||
ShaderIrCond.cs | ||
ShaderIrInst.cs | ||
ShaderIrMeta.cs | ||
ShaderIrMetaIpa.cs | ||
ShaderIrMetaTex.cs | ||
ShaderIrMetaTexq.cs | ||
ShaderIrNode.cs | ||
ShaderIrOp.cs | ||
ShaderIrOperAbuf.cs | ||
ShaderIrOperCbuf.cs | ||
ShaderIrOperGpr.cs | ||
ShaderIrOperImm.cs | ||
ShaderIrOperImmf.cs | ||
ShaderIrOperPred.cs | ||
ShaderOpCodeTable.cs | ||
ShaderOper.cs | ||
ShaderTexqInfo.cs |