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jinx/Ryujinx.Graphics.Shader/Instructions/InstEmitVote.cs
gdkchan b8eb6abecc
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00

48 lines
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1.3 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Vote(EmitterContext context)
{
OpCodeVote op = (OpCodeVote)context.CurrOp;
Operand pred = GetPredicate39(context);
Operand res = null;
switch (op.VoteOp)
{
case VoteOp.All:
res = context.VoteAll(pred);
break;
case VoteOp.Any:
res = context.VoteAny(pred);
break;
case VoteOp.AllEqual:
res = context.VoteAllEqual(pred);
break;
}
if (res != null)
{
context.Copy(Register(op.Predicate45), res);
}
else
{
context.Config.GpuAccessor.Log($"Invalid vote operation: {op.VoteOp}.");
}
if (!op.Rd.IsRZ)
{
context.Copy(Register(op.Rd), context.Ballot(pred));
}
}
}
}