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jinx/Ryujinx.HLE/Loaders/Npdm
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
ACI0.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ACID.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
FSAccessControl.cs Implement NPDM files parser (#169) 2018-06-17 23:28:11 -03:00
FSAccessHeader.cs Implement NPDM files parser (#169) 2018-06-17 23:28:11 -03:00
KernelAccessControl.cs Implement NPDM files parser (#169) 2018-06-17 23:28:11 -03:00
Npdm.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NpdmException.cs Implement NPDM files parser (#169) 2018-06-17 23:28:11 -03:00
NpdmInfo.cs Implement NPDM files parser (#169) 2018-06-17 23:28:11 -03:00
ServiceAccessControl.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00