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jinx/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

40 lines
1,006 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// Server state for a voice channel resource.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
public struct VoiceChannelResource
{
public const int Alignment = 0x10;
/// <summary>
/// Mix volumes for the resource.
/// </summary>
public Array24<float> Mix;
/// <summary>
/// Previous mix volumes for resource.
/// </summary>
public Array24<float> PreviousMix;
/// <summary>
/// The id of the resource.
/// </summary>
public uint Id;
/// <summary>
/// Indicate if the resource is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public void UpdateState()
{
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
}
}
}