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jinx/Ryujinx.Graphics.OpenGL/Converters/BlendFactorConverter.cs
2020-01-09 02:13:00 +01:00

39 lines
1.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.Blend;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class BlendFactorConverter
{
public static All Convert(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Zero: return All.Zero;
case BlendFactor.One: return All.One;
case BlendFactor.SrcColor: return All.SrcColor;
case BlendFactor.OneMinusSrcColor: return All.OneMinusSrcColor;
case BlendFactor.SrcAlpha: return All.SrcAlpha;
case BlendFactor.OneMinusSrcAlpha: return All.OneMinusSrcAlpha;
case BlendFactor.DstAlpha: return All.DstAlpha;
case BlendFactor.OneMinusDstAlpha: return All.OneMinusDstAlpha;
case BlendFactor.DstColor: return All.DstColor;
case BlendFactor.OneMinusDstColor: return All.OneMinusDstColor;
case BlendFactor.SrcAlphaSaturate: return All.SrcAlphaSaturate;
case BlendFactor.Src1Color: return All.Src1Color;
case BlendFactor.OneMinusSrc1Color: return All.OneMinusSrc1Color;
case BlendFactor.Src1Alpha: return All.Src1Alpha;
case BlendFactor.OneMinusSrc1Alpha: return All.OneMinusSrc1Alpha;
case BlendFactor.ConstantColor: return All.ConstantColor;
case BlendFactor.OneMinusConstantColor: return All.OneMinusConstantColor;
case BlendFactor.ConstantAlpha: return All.ConstantAlpha;
case BlendFactor.OneMinusConstantAlpha: return All.OneMinusConstantAlpha;
}
return All.Zero;
throw new ArgumentException($"Invalid blend factor \"{factor}\".");
}
}
}