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jinx/Ryujinx.Graphics.GAL/BlendFactor.cs
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00

62 lines
No EOL
1.8 KiB
C#

namespace Ryujinx.Graphics.GAL
{
public enum BlendFactor
{
Zero = 1,
One,
SrcColor,
OneMinusSrcColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
DstColor,
OneMinusDstColor,
SrcAlphaSaturate,
Src1Color = 0x10,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
ConstantColor = 0xc001,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
ZeroGl = 0x4000,
OneGl = 0x4001,
SrcColorGl = 0x4300,
OneMinusSrcColorGl = 0x4301,
SrcAlphaGl = 0x4302,
OneMinusSrcAlphaGl = 0x4303,
DstAlphaGl = 0x4304,
OneMinusDstAlphaGl = 0x4305,
DstColorGl = 0x4306,
OneMinusDstColorGl = 0x4307,
SrcAlphaSaturateGl = 0x4308,
Src1ColorGl = 0xc900,
OneMinusSrc1ColorGl = 0xc901,
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903
}
public static class BlendFactorExtensions
{
public static bool IsDualSource(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return true;
}
return false;
}
}
}