forked from Mirror/Ryujinx
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
12 lines
No EOL
322 B
C#
12 lines
No EOL
322 B
C#
namespace Ryujinx.HLE.Gpu.Exceptions
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{
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static class GpuExceptionHelper
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{
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private const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
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public static void ThrowCallCoundExceeded()
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{
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throw new GpuException(CallCountExceeded);
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}
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}
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} |