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jinx/Ryujinx.Graphics.GAL/IRenderer.cs
mageven f0c91d9efb
Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options

Improve GL Debugger

Make the new option persistent

Address gdkchan's comments
- Rename enum to GraphicsDebugLevel
- Move Debugger Init to Renderer Init
- Fix formatting

* nit: newlines
2020-08-02 16:41:24 +02:00

38 lines
1 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer : IDisposable
{
IPipeline Pipeline { get; }
IWindow Window { get; }
IShader CompileShader(ShaderProgram shader);
BufferHandle CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
void DeleteBuffer(BufferHandle buffer);
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
void UpdateCounters();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
void ResetCounter(CounterType type);
void Initialize(GraphicsDebugLevel logLevel);
}
}