forked from Mirror/Ryujinx
125 lines
4.6 KiB
C#
125 lines
4.6 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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class IAudioRenderer : IpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private KEvent UpdateEvent;
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private AudioRendererParameter Params;
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public IAudioRenderer(AudioRendererParameter Params)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 4, RequestUpdateAudioRenderer },
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{ 5, StartAudioRenderer },
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{ 6, StopAudioRenderer },
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{ 7, QuerySystemEvent }
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};
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UpdateEvent = new KEvent();
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this.Params = Params;
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}
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
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long OutputSize = Context.Request.ReceiveBuff[0].Size;
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AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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long InputPosition = Context.Request.SendBuff[0].Position;
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UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
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int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
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UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
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OutputDataHeader.Revision = Params.Revision;
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OutputDataHeader.BehaviorSize = 0xb0;
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OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
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OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
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OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
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OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
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OutputDataHeader.PerformanceManagerSize = 0x10;
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OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) +
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OutputDataHeader.BehaviorSize +
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OutputDataHeader.MemoryPoolsSize +
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OutputDataHeader.VoicesSize +
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OutputDataHeader.EffectsSize +
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OutputDataHeader.SinksSize +
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OutputDataHeader.PerformanceManagerSize;
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AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
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for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
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{
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MemoryPoolState PoolState = (MemoryPoolState)Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
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//TODO: Figure out what the other values does.
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if (PoolState == MemoryPoolState.RequestAttach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Attached);
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}
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else if (PoolState == MemoryPoolState.RequestDetach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Detached);
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}
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}
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//TODO: We shouldn't be signaling this here.
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UpdateEvent.WaitEvent.Set();
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return 0;
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}
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public long StartAudioRenderer(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long StopAudioRenderer(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
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}
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public long QuerySystemEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(UpdateEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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UpdateEvent.Dispose();
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}
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}
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}
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}
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