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jinx/Ryujinx.HLE/Gpu/Texture
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureHelper.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureInfo.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureReader.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00