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jinx/Ryujinx
riperiperi cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
2022-01-09 13:28:48 -03:00
..
Configuration Implement analog stick range modifier (#2783) 2022-01-03 12:49:29 +01:00
Input/GTK3 Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
Modules Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
Ui Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
alsoft.ini Override openal-soft configuration (#2101) 2021-03-13 21:20:02 +11:00
Program.cs Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
Ryujinx.csproj Add Cheat Manager (#2964) 2022-01-03 09:39:43 +01:00
Ryujinx.ico Added Program Icon (#900) 2020-01-24 16:14:51 +01:00
THIRDPARTY.md Distribute with OpenAL Soft on Windows (#1847) 2020-12-31 09:08:09 +11:00