Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Gpu/Engine
2022-01-11 20:15:17 +01:00
..
Compute Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Dma Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
GPFifo Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
InlineToMemory Fix I2M texture copies when line length is not a multiple of 4 (#2938) 2021-12-26 12:39:07 -03:00
MME Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
Threed Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
Twod Don't force scaling on 2D copy sources (#2701) 2021-10-12 23:12:17 +02:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00