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jinx/Ryujinx.Graphics/Gal/GalTextureFormat.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

42 lines
1.1 KiB
C#

namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
R32G32B32A32 = 0x1,
R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9,
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,
A4B4G4R4 = 0x12,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
BC7U = 0x17,
G8R8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
BF10GF11RF11 = 0x21,
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
Z24S8 = 0x29,
ZF32 = 0x2f,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,
Astc2D8x8 = 0x44,
Astc2D10x10 = 0x45,
Astc2D12x12 = 0x46,
Astc2D5x4 = 0x50,
Astc2D6x5 = 0x51,
Astc2D8x6 = 0x52,
Astc2D10x8 = 0x53,
Astc2D12x10 = 0x54,
Astc2D8x5 = 0x55,
Astc2D10x5 = 0x56,
Astc2D10x6 = 0x57
}
}