Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs
2021-01-01 00:12:32 +01:00

45 lines
1.4 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a voice channel resources.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
public struct VoiceChannelResourceInParameter
{
/// <summary>
/// The id of the voice channel resource.
/// </summary>
public uint Id;
/// <summary>
/// Mix volumes for the voice channel resource.
/// </summary>
public Array24<float> Mix;
/// <summary>
/// Indicate if the voice channel resource is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
}
}