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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions
gdkchan 416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
..
AtomicMinMaxS32Shared.glsl Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
AtomicMinMaxS32Storage.glsl Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
HelperFunctionNames.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
MultiplyHighS32.glsl Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
MultiplyHighU32.glsl Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Shuffle.glsl Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
ShuffleDown.glsl Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
ShuffleUp.glsl Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
ShuffleXor.glsl Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
SwizzleAdd.glsl Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
TexelFetchScale_cp.glsl Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TexelFetchScale_fp.glsl Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00