forked from Mirror/Ryujinx
73881fad19
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
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.. | ||
Applets | ||
Diagnostics/Demangler | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
Tamper | ||
ApplicationLoader.cs | ||
ArmProcessContext.cs | ||
ArmProcessContextFactory.cs | ||
HomebrewRomFsStream.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
ModLoader.cs | ||
ProgramLoader.cs | ||
ResultCode.cs | ||
ServiceCtx.cs | ||
TamperMachine.cs | ||
UserChannelPersistence.cs |