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jinx/Ryujinx.Graphics.Shader/Translation/TranslationCounts.cs
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00

30 lines
759 B
C#

namespace Ryujinx.Graphics.Shader.Translation
{
public class TranslationCounts
{
public int UniformBuffersCount { get; private set; }
public int StorageBuffersCount { get; private set; }
public int TexturesCount { get; private set; }
public int ImagesCount { get; private set; }
internal int IncrementUniformBuffersCount()
{
return UniformBuffersCount++;
}
internal int IncrementStorageBuffersCount()
{
return StorageBuffersCount++;
}
internal int IncrementTexturesCount()
{
return TexturesCount++;
}
internal int IncrementImagesCount()
{
return ImagesCount++;
}
}
}