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jinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueConsumer.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

372 lines
11 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueConsumer
{
public BufferQueueCore Core { get; }
public BufferQueueConsumer(BufferQueueCore core)
{
Core = core;
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
}
if (numAcquiredBuffers >= Core.MaxAcquiredBufferCount + 1)
{
bufferItem = null;
Logger.PrintDebug(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (Core.Queue.Count == 0)
{
bufferItem = null;
return Status.NoBufferAvailaible;
}
if (expectedPresent != 0)
{
// TODO: support this for advanced presenting.
throw new NotImplementedException();
}
bufferItem = Core.Queue[0];
if (Core.StillTracking(ref bufferItem))
{
Core.Slots[bufferItem.Slot].AcquireCalled = true;
Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
}
if (bufferItem.AcquireCalled)
{
bufferItem.GraphicBuffer.Reset();
}
Core.Queue.RemoveAt(0);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status DetachBuffer(int slot)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
return Status.BadValue;
}
Core.FreeBufferLocked(slot);
Core.SignalDequeueEvent();
return Status.Success;
}
}
public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
int freeSlot = BufferSlotArray.InvalidBufferSlot;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
else if (Core.Slots[i].BufferState == BufferState.Free)
{
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
{
freeSlot = i;
}
}
}
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
{
slot = BufferSlotArray.InvalidBufferSlot;
Logger.PrintError(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (freeSlot == BufferSlotArray.InvalidBufferSlot)
{
slot = BufferSlotArray.InvalidBufferSlot;
return Status.NoMemory;
}
slot = freeSlot;
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
Core.Slots[slot].BufferState = BufferState.Acquired;
Core.Slots[slot].AttachedByConsumer = true;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].AcquireCalled = false;
}
return Status.Success;
}
public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
IProducerListener listener = null;
lock (Core.Lock)
{
if (Core.Slots[slot].FrameNumber != frameNumber)
{
return Status.StaleBufferSlot;
}
foreach (BufferItem item in Core.Queue)
{
if (item.Slot == slot)
{
return Status.BadValue;
}
}
if (Core.Slots[slot].BufferState == BufferState.Acquired)
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = fence;
listener = Core.ProducerListener;
}
else if (Core.Slots[slot].NeedsCleanupOnRelease)
{
Core.Slots[slot].NeedsCleanupOnRelease = false;
return Status.StaleBufferSlot;
}
else
{
return Status.BadValue;
}
Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
listener?.OnBufferReleased();
return Status.Success;
}
public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
{
if (consumerListener == null)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
Core.ConsumerListener = consumerListener;
Core.ConsumerControlledByApp = controlledByApp;
}
return Status.Success;
}
public Status Disconnect()
{
lock (Core.Lock)
{
if (!Core.IsConsumerConnectedLocked())
{
return Status.BadValue;
}
Core.IsAbandoned = true;
Core.ConsumerListener = null;
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status GetReleasedBuffers(out ulong slotMask)
{
slotMask = 0;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.BadValue;
}
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (!Core.Slots[slot].AcquireCalled)
{
slotMask |= 1UL << slot;
}
}
for (int i = 0; i < Core.Queue.Count; i++)
{
if (Core.Queue[i].AcquireCalled)
{
slotMask &= ~(1UL << i);
}
}
}
return Status.Success;
}
public Status SetDefaultBufferSize(uint width, uint height)
{
if (width == 0 || height == 0)
{
return Status.BadValue;
}
lock (Core.Lock)
{
Core.DefaultWidth = (int)width;
Core.DefaultHeight = (int)height;
}
return Status.Success;
}
public Status SetDefaultMaxBufferCount(int bufferMaxCount)
{
lock (Core.Lock)
{
return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
}
}
public Status DisableAsyncBuffer()
{
lock (Core.Lock)
{
if (Core.IsConsumerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.UseAsyncBuffer = false;
}
return Status.Success;
}
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
{
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsProducerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
}
return Status.Success;
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Core.Lock)
{
Core.DefaultBufferFormat = defaultFormat;
}
return Status.Success;
}
public Status SetConsumerUsageBits(uint usage)
{
lock (Core.Lock)
{
Core.ConsumerUsageBits = usage;
}
return Status.Success;
}
public Status SetTransformHint(NativeWindowTransform transformHint)
{
lock (Core.Lock)
{
Core.TransformHint = transformHint;
}
return Status.Success;
}
}
}