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jinx/Ryujinx.Graphics.Shader/Instructions
2020-01-09 02:13:00 +01:00
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InstEmitAlu.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
InstEmitAluHelper.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitConversion.cs Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
InstEmitFArith.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
InstEmitFlow.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
InstEmitHelper.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
InstEmitMemory.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
InstEmitMove.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
InstEmitVideo.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitVote.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
Lop3Expression.cs Initial work 2020-01-09 02:13:00 +01:00