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jinx/Ryujinx.Graphics.OpenGL
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Helper
Image Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
Queries
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
Handle.cs
HwCapabilities.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
IOpenGLContext.cs
PersistentBuffers.cs
Pipeline.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Program.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Renderer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj misc: Clean up of CS project after Avalonia merge (#3340) 2022-05-15 16:02:15 +02:00
Sync.cs
VertexArray.cs
VertexBuffer.cs
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00