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jinx/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
gdkchan 423da5cc91
Scale texture resolution before sending to backend (#1646)
* Work

* Propagate scale factor to copy temp. Not really needed, just here for consistency

* PR feedback
2020-10-29 22:57:34 +01:00

38 lines
935 B
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureBase
{
public int Handle { get; protected set; }
public TextureCreateInfo Info { get; }
public int Width => Info.Width;
public int Height => Info.Height;
public float ScaleFactor { get; }
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
{
Info = info;
ScaleFactor = scaleFactor;
Handle = GL.GenTexture();
}
public void Bind(int unit)
{
Bind(Target.Convert(), unit);
}
protected void Bind(TextureTarget target, int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
}
}
}