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jinx/Ryujinx.Audio/Renderer/Dsp
riperiperi 7e9011673b
Use a basic cubic interpolation for the audren upsampler (#3129)
Before, it was selecting nearest neighbour, which sounded terrible. This is likely temporary til the upsampling algorithm used by the switch is reversed.

Fixes bad audio in Skyward Sword HD.
2022-02-17 20:19:29 +01:00
..
Command amadeus: Fix PCMFloat datasource command v1 (#3127) 2022-02-16 23:55:40 +01:00
Effect Amadeus: DSP code generation improvements (#2460) 2021-07-18 13:05:11 +02:00
State amadeus: Fix limiter correctness (#3126) 2022-02-16 21:38:45 +01:00
AdpcmHelper.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
AudioProcessor.cs UI - Add Volume Controls + Mute Toggle (F2) (#2871) 2021-12-23 13:33:56 -03:00
BiquadFilterHelper.cs amadeus: Update to REV10 (#2654) 2021-09-19 12:29:19 +02:00
DataSourceHelper.cs Amadeus: DSP code generation improvements (#2460) 2021-07-18 13:05:11 +02:00
FixedPointHelper.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
FloatingPointHelper.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
PcmHelper.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
ResamplerHelper.cs Use a basic cubic interpolation for the audren upsampler (#3129) 2022-02-17 20:19:29 +01:00