forked from Mirror/Ryujinx
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
namespace Ryujinx
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{
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/// <summary>
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/// Common RGB color hex codes for JoyCon coloring.
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/// </summary>
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public enum JoyConColor //Thanks to CTCaer
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{
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Body_Grey = 0x828282,
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Body_Neon_Blue = 0x0AB9E6,
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Body_Neon_Red = 0xFF3C28,
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Body_Neon_Yellow = 0xE6FF00,
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Body_Neon_Pink = 0xFF3278,
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Body_Neon_Green = 0x1EDC00,
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Body_Red = 0xE10F00,
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Buttons_Grey = 0x0F0F0F,
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Buttons_Neon_Blue = 0x001E1E,
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Buttons_Neon_Red = 0x1E0A0A,
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Buttons_Neon_Yellow = 0x142800,
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Buttons_Neon_Pink = 0x28001E,
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Buttons_Neon_Green = 0x002800,
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Buttons_Red = 0x280A0A
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}
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public struct JoyConLeft
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{
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public int StickUp;
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public int StickDown;
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public int StickLeft;
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public int StickRight;
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public int StickButton;
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public int DPadUp;
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public int DPadDown;
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public int DPadLeft;
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public int DPadRight;
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public int ButtonMinus;
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public int ButtonL;
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public int ButtonZL;
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public int ButtonSL;
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public int ButtonSR;
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}
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public struct JoyConRight
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{
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public int StickUp;
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public int StickDown;
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public int StickLeft;
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public int StickRight;
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public int StickButton;
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public int ButtonA;
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public int ButtonB;
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public int ButtonX;
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public int ButtonY;
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public int ButtonPlus;
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public int ButtonR;
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public int ButtonZR;
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public int ButtonSL;
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public int ButtonSR;
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}
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public struct JoyCon
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{
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public JoyConLeft Left;
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public JoyConRight Right;
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}
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}
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