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jinx/Ryujinx.Graphics.OpenGL/Debugger.cs

48 lines
1.4 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.OpenGL
{
public static class Debugger
{
private static DebugProc _debugCallback;
public static void Initialize()
{
GL.Enable(EnableCap.DebugOutputSynchronous);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
_debugCallback = GLDebugHandler;
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
}
private static void GLDebugHandler(
DebugSource source,
DebugType type,
int id,
DebugSeverity severity,
int length,
IntPtr message,
IntPtr userParam)
{
string fullMessage = $"{type} {severity} {source} {Marshal.PtrToStringAnsi(message)}";
switch (type)
{
case DebugType.DebugTypeError:
Logger.PrintDebug(LogClass.Gpu, fullMessage);
break;
case DebugType.DebugTypePerformance:
Logger.PrintWarning(LogClass.Gpu, fullMessage);
break;
default:
Logger.PrintDebug(LogClass.Gpu, fullMessage);
break;
}
}
}
}