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jinx/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices
Thog 81cba3c3df
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00
..
NvHostAsGpu Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
NvHostChannel Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
NvHostCtrl nvservices: mitigate abort with heavy load on the GPU processing thread (#1173) 2020-05-01 23:18:42 +02:00
NvHostCtrlGpu Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
NvMap SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NvDeviceFile.cs nvservices: mitigate abort with heavy load on the GPU processing thread (#1173) 2020-05-01 23:18:42 +02:00
NvInternalResult.cs Rewrite nvservices (#800) 2019-11-03 09:47:56 +11:00