Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Shader
gdkchan 5795bb1528
Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
..
CodeGen Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Decoders Omit image format if possible, and fix BA bit (#1280) 2020-05-27 11:00:21 +02:00
Instructions Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
IntermediateRepresentation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
StructuredIr Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Translation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Omit image format if possible, and fix BA bit (#1280) 2020-05-27 11:00:21 +02:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00