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jinx/Ryujinx.Ava/UI/Windows/RumbleSettingsWindow.axaml.cs
Emmanuel Hansen 02714a1291
Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00

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2 KiB
C#

using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public partial class RumbleSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
InitializeComponent();
DataContext = _viewmodel;
}
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
ContentDialog contentDialog = new ContentDialog
{
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}
}