forked from Mirror/Ryujinx
c1372ed775
* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places |
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.. | ||
Common | ||
Dsp | ||
Types | ||
BitDepth.cs | ||
CodecErr.cs | ||
Constants.cs | ||
DecodeFrame.cs | ||
DecodeMv.cs | ||
Decoder.cs | ||
Detokenize.cs | ||
Idct.cs | ||
InternalErrorException.cs | ||
InternalErrorInfo.cs | ||
LoopFilter.cs | ||
Luts.cs | ||
PredCommon.cs | ||
QuantCommon.cs | ||
ReconInter.cs | ||
ReconIntra.cs | ||
Ryujinx.Graphics.Nvdec.Vp9.csproj | ||
TileBuffer.cs | ||
TileWorkerData.cs |