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jinx/Ryujinx.HLE/HOS/UserChannelPersistence.cs
Mary 8506b7a334
Fix exiting emulator with multi programs (#1590)
THis fix a bug introduced in #1560 that would cause "Stop emulation" to
actually restart the game all the time.
2020-10-10 00:52:11 +02:00

60 lines
1.6 KiB
C#

using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
public class UserChannelPersistence
{
private Stack<byte[]> _userChannelStorages;
public int PreviousIndex { get; private set; }
public int Index { get; private set; }
public ProgramSpecifyKind Kind { get; private set; }
public bool ShouldRestart { get; set; }
public UserChannelPersistence()
{
_userChannelStorages = new Stack<byte[]>();
Kind = ProgramSpecifyKind.ExecuteProgram;
PreviousIndex = -1;
Index = 0;
}
public void Clear()
{
_userChannelStorages.Clear();
}
public void Push(byte[] data)
{
_userChannelStorages.Push(data);
}
public byte[] Pop()
{
_userChannelStorages.TryPop(out byte[] result);
return result;
}
public bool IsEmpty => _userChannelStorages.Count == 0;
public void ExecuteProgram(ProgramSpecifyKind kind, ulong value)
{
Kind = kind;
PreviousIndex = Index;
ShouldRestart = true;
switch (kind)
{
case ProgramSpecifyKind.ExecuteProgram:
Index = (int)value;
break;
case ProgramSpecifyKind.RestartProgram:
break;
default:
throw new NotImplementedException($"{kind} not implemented");
}
}
}
}