forked from Mirror/Ryujinx
8b44eb1c98
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine |
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.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureBinding.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
PhysicalMemory.cs | ||
ResourceName.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |