forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
11 lines
No EOL
251 B
C#
11 lines
No EOL
251 B
C#
namespace Ryujinx.Core.Gpu
|
|
{
|
|
enum NvGpuFifoMeth
|
|
{
|
|
BindChannel = 0,
|
|
SetMacroUploadAddress = 0x45,
|
|
SendMacroCodeData = 0x46,
|
|
SetMacroBindingIndex = 0x47,
|
|
BindMacro = 0x48
|
|
}
|
|
} |