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jinx/Ryujinx.HLE/HOS/ArmProcessContext.cs

50 lines
1.4 KiB
C#

using ARMeilleure.Memory;
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Memory;
namespace Ryujinx.HLE.HOS
{
class ArmProcessContext<T> : IProcessContext where T : class, IVirtualMemoryManagerTracked, IMemoryManager
{
private readonly ulong _pid;
private readonly GpuContext _gpuContext;
private readonly CpuContext _cpuContext;
private T _memoryManager;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public ArmProcessContext(ulong pid, GpuContext gpuContext, T memoryManager, bool for64Bit)
{
if (memoryManager is IRefCounted rc)
{
rc.IncrementReferenceCount();
}
gpuContext.RegisterProcess(pid, memoryManager);
_pid = pid;
_gpuContext = gpuContext;
_cpuContext = new CpuContext(memoryManager, for64Bit);
_memoryManager = memoryManager;
}
public void Execute(ExecutionContext context, ulong codeAddress)
{
_cpuContext.Execute(context, codeAddress);
}
public void Dispose()
{
if (_memoryManager is IRefCounted rc)
{
rc.DecrementReferenceCount();
_memoryManager = null;
_gpuContext.UnregisterProcess(_pid);
}
}
}
}