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jinx/src/Ryujinx.Headless.SDL2/OpenGL
Mary Guillemard bd6937ae5c
Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
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OpenGLWindow.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00