Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Shader/TextureDescriptor.cs
gdkchan 2dcc6333f8
Fix image binding format (#1625)
* Fix image binding format

* XML doc
2020-10-20 19:03:20 -03:00

50 lines
No EOL
1.2 KiB
C#

namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
{
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public int HandleIndex { get; }
public bool IsBindless { get; }
public int CbufSlot { get; }
public int CbufOffset { get; }
public TextureUsageFlags Flags { get; set; }
public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
{
Name = name;
Type = type;
Format = format;
HandleIndex = handleIndex;
IsBindless = false;
CbufSlot = 0;
CbufOffset = 0;
Flags = TextureUsageFlags.None;
}
public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset)
{
Name = name;
Type = type;
Format = TextureFormat.Unknown;
HandleIndex = 0;
IsBindless = true;
CbufSlot = cbufSlot;
CbufOffset = cbufOffset;
Flags = TextureUsageFlags.None;
}
}
}