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jinx/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
mageven 69f8722e79
Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly
Eliminate possible races
Use a single event
Mark volatiles and reduce scope of waithandles
Common handler
100ms -> 50ms
2021-03-22 19:40:07 +01:00

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364 B
C#

namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>Shader cache loading states</summary>
public enum ShaderCacheState
{
/// <summary>Shader cache started loading</summary>
Start,
/// <summary>Shader cache is loading</summary>
Loading,
/// <summary>Shader cache finished loading</summary>
Loaded
}
}