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jinx/Ryujinx.HLE/HOS/Services/Friend/IServiceCreator.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

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1.9 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator;
using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Friend
{
[Service("friend:a", FriendServicePermissionLevel.Admin)]
[Service("friend:m", FriendServicePermissionLevel.Manager)]
[Service("friend:s", FriendServicePermissionLevel.System)]
[Service("friend:u", FriendServicePermissionLevel.User)]
[Service("friend:v", FriendServicePermissionLevel.Overlay)]
class IServiceCreator : IpcService
{
private FriendServicePermissionLevel _permissionLevel;
public IServiceCreator(ServiceCtx context, FriendServicePermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
}
[Command(0)]
// CreateFriendService() -> object<nn::friends::detail::ipc::IFriendService>
public ResultCode CreateFriendService(ServiceCtx context)
{
MakeObject(context, new IFriendService(_permissionLevel));
return ResultCode.Success;
}
[Command(1)] // 2.0.0+
// CreateNotificationService(nn::account::Uid) -> object<nn::friends::detail::ipc::INotificationService>
public ResultCode CreateNotificationService(ServiceCtx context)
{
UInt128 userId = context.RequestData.ReadStruct<UInt128>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
MakeObject(context, new INotificationService(context, userId, _permissionLevel));
return ResultCode.Success;
}
[Command(2)] // 4.0.0+
// CreateDaemonSuspendSessionService() -> object<nn::friends::detail::ipc::IDaemonSuspendSessionService>
public ResultCode CreateDaemonSuspendSessionService(ServiceCtx context)
{
MakeObject(context, new IDaemonSuspendSessionService(_permissionLevel));
return ResultCode.Success;
}
}
}