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jinx/Ryujinx.Graphics/Gal/GalImage.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

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C#

namespace Ryujinx.Graphics.Gal
{
public struct GalImage
{
public int Width;
public int Height;
public GalImageFormat Format;
public GalTextureSource XSource;
public GalTextureSource YSource;
public GalTextureSource ZSource;
public GalTextureSource WSource;
public GalImage(
int Width,
int Height,
GalImageFormat Format,
GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha)
{
this.Width = Width;
this.Height = Height;
this.Format = Format;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
}
}
}