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jinx/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
Mary a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00

575 lines
21 KiB
C#

//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Performance;
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Audio.Renderer.Server.Mix;
using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Server
{
public class StateUpdater
{
private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory <byte> _outputOrigin;
private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
private uint _processHandle;
private BehaviourContext _behaviourContext;
private UpdateDataHeader _inputHeader;
private Memory<UpdateDataHeader> _outputHeader;
private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
{
_input = input;
_inputOrigin = _input;
_output = output;
_outputOrigin = _output;
_processHandle = processHandle;
_behaviourContext = behaviourContext;
_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
OutputHeader.Initialize(_behaviourContext.UserRevision);
_output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
}
public ResultCode UpdateBehaviourContext()
{
BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
{
return ResultCode.InvalidUpdateInfo;
}
_behaviourContext.ClearError();
_behaviourContext.UpdateFlags(parameter.Flags);
if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
{
return ResultCode.InvalidUpdateInfo;
}
return ResultCode.Success;
}
public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
{
PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
{
return ResultCode.InvalidUpdateInfo;
}
foreach (ref MemoryPoolState memoryPool in memoryPools)
{
MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
if (updateResult != PoolMapper.UpdateResult.Success &&
updateResult != PoolMapper.UpdateResult.MapError &&
updateResult != PoolMapper.UpdateResult.UnmapError)
{
if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
{
throw new InvalidOperationException($"{updateResult}");
}
return ResultCode.InvalidUpdateInfo;
}
}
OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
return ResultCode.Success;
}
public ResultCode UpdateVoiceChannelResources(VoiceContext context)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
{
return ResultCode.InvalidUpdateInfo;
}
for (int i = 0; i < context.GetCount(); i++)
{
VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
resource.Id = parameter.Id;
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
resource.IsUsed = parameter.IsUsed;
}
return ResultCode.Success;
}
public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
_input = _input.Slice((int)_inputHeader.VoicesSize);
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
{
ref VoiceState state = ref context.GetState(i);
state.InUse = false;
}
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
VoiceInParameter parameter = parameters[i];
Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
if (parameter.InUse)
{
ref VoiceState currentVoiceState = ref context.GetState(i);
for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
{
int channelId = parameter.ChannelResourceIds[channelResourceIndex];
Debug.Assert(channelId >= 0 && channelId < context.GetCount());
voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
}
if (parameter.IsNew)
{
currentVoiceState.Initialize();
}
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateParameterError);
}
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
if (errorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref errorInfo);
}
}
currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
}
}
int currentOutputSize = _output.Length;
OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.VoicesSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
return ResultCode.Success;
}
private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
{
effect.ForceUnmapBuffers(mapper);
switch (parameter.Type)
{
case EffectType.Invalid:
effect = new BaseEffect();
break;
case EffectType.BufferMix:
effect = new BufferMixEffect();
break;
case EffectType.AuxiliaryBuffer:
effect = new AuxiliaryBufferEffect();
break;
case EffectType.Delay:
effect = new DelayEffect();
break;
case EffectType.Reverb:
effect = new ReverbEffect();
break;
case EffectType.Reverb3d:
effect = new Reverb3dEffect();
break;
case EffectType.BiquadFilter:
effect = new BiquadFilterEffect();
break;
default:
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
}
}
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
_input = _input.Slice((int)_inputHeader.EffectsSize);
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
for (int i = 0; i < context.GetCount(); i++)
{
EffectInParameter parameter = parameters[i];
ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(ref parameter))
{
ResetEffect(ref effect, ref parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
}
int currentOutputSize = _output.Length;
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.EffectsSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateSplitter(SplitterContext context)
{
if (context.Update(_input.Span, out int consumedSize))
{
_input = _input.Slice(consumedSize);
return ResultCode.Success;
}
else
{
return ResultCode.InvalidUpdateInfo;
}
}
private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
{
uint maxMixStateCount = mixContext.GetCount();
uint totalRequiredMixBufferCount = 0;
for (int i = 0; i < inputMixCount; i++)
{
if (parameters[i].IsUsed)
{
if (parameters[i].DestinationMixId != RendererConstants.UnusedMixId &&
parameters[i].DestinationMixId > maxMixStateCount &&
parameters[i].MixId != RendererConstants.FinalMixId)
{
return true;
}
totalRequiredMixBufferCount += parameters[i].BufferCount;
}
}
return totalRequiredMixBufferCount > mixBufferCount;
}
public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
{
uint mixCount;
uint inputMixSize;
uint inputSize = 0;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
mixCount = parameter.MixCount;
inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
}
else
{
mixCount = mixContext.GetCount();
}
inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
inputSize += inputMixSize;
if (inputSize != _inputHeader.MixesSize)
{
return ResultCode.InvalidUpdateInfo;
}
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
_input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
}
ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
_input = _input.Slice((int)inputMixSize);
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
{
return ResultCode.InvalidUpdateInfo;
}
bool isMixContextDirty = false;
for (int i = 0; i < parameters.Length; i++)
{
MixParameter parameter = parameters[i];
int mixId = i;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
mixId = parameter.MixId;
}
ref MixState mix = ref mixContext.GetState(mixId);
if (parameter.IsUsed != mix.IsUsed)
{
mix.IsUsed = parameter.IsUsed;
if (parameter.IsUsed)
{
mix.ClearEffectProcessingOrder();
}
isMixContextDirty = true;
}
if (mix.IsUsed)
{
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
}
}
if (isMixContextDirty)
{
if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
{
if (!mixContext.Sort(splitterContext))
{
return ResultCode.InvalidMixSorting;
}
}
else
{
mixContext.Sort();
}
}
return ResultCode.Success;
}
private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
{
sink.CleanUp();
switch (parameter.Type)
{
case SinkType.Invalid:
sink = new BaseSink();
break;
case SinkType.CircularBuffer:
sink = new CircularBufferSink();
break;
case SinkType.Device:
sink = new DeviceSink();
break;
default:
throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
}
}
public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
{
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
_input = _input.Slice((int)_inputHeader.SinksSize);
for (int i = 0; i < context.GetCount(); i++)
{
SinkInParameter parameter = parameters[i];
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
ref BaseSink sink = ref context.GetSink(i);
if (!sink.IsTypeValid(ref parameter))
{
ResetSink(ref sink, ref parameter);
}
sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
}
}
int currentOutputSize = _output.Length;
OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.SinksSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
return ResultCode.Success;
}
public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
{
if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
{
return ResultCode.InvalidUpdateInfo;
}
PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
if (manager != null)
{
outStatus.HistorySize = manager.CopyHistories(performanceOutput);
manager.SetTargetNodeId(parameter.TargetNodeId);
}
else
{
outStatus.HistorySize = 0;
}
OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
return ResultCode.Success;
}
public ResultCode UpdateErrorInfo()
{
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize;
return ResultCode.Success;
}
public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
{
ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
outStatus.ElapsedFrameCount = elapsedFrameCount;
OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
return ResultCode.Success;
}
public ResultCode CheckConsumedSize()
{
int consumedInputSize = _inputOrigin.Length - _input.Length;
int consumedOutputSize = _outputOrigin.Length - _output.Length;
if (consumedInputSize != _inputHeader.TotalSize)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
return ResultCode.InvalidUpdateInfo;
}
if (consumedOutputSize != OutputHeader.TotalSize)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
return ResultCode.InvalidUpdateInfo;
}
return ResultCode.Success;
}
}
}