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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
Andrey Sukharev ae4324032a
Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
..
HelperFunctions Fix shader FSWZADD instruction (#4069) 2022-12-08 14:08:07 -03:00
Instructions Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
NumberFormatter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
OperandManager.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TypeConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00