Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Shader/IntermediateRepresentation
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
..
BasicBlock.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CommentNode.cs Initial work 2020-01-09 02:13:00 +01:00
Function.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
INode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instruction.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
IrConsts.cs Initial work 2020-01-09 02:13:00 +01:00
Operand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
OperandHelper.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
OperandType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Operation.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
PhiNode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
TextureFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
TextureOperation.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00