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jinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

119 lines
4.3 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure with appearance configurations for the software keyboard when running in inline mode.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
public KeyboardMode KeyboardMode;
/// <summary>
/// The string displayed in the Submit button.
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
/// <summary>
/// The character displayed in the left button of the numeric keyboard.
/// </summary>
public char LeftOptionalSymbolKey;
/// <summary>
/// The character displayed in the right button of the numeric keyboard.
/// </summary>
public char RightOptionalSymbolKey;
/// <summary>
/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
/// <summary>
/// When set, there is only the option to accept the input.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool CancelButtonDisabled;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
public InvalidCharFlags InvalidChars;
/// <summary>
/// Maximum text length allowed.
/// </summary>
public int TextMaxLength;
/// <summary>
/// Minimum text length allowed.
/// </summary>
public int TextMinLength;
/// <summary>
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool UseNewLine;
/// <summary>
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
/// </summary>
public KeyboardMiniaturizationMode MiniaturizationMode;
public byte Reserved1;
public byte Reserved2;
/// <summary>
/// Bit field with invalid buttons for the keyboard.
/// </summary>
public InvalidButtonFlags InvalidButtons;
[MarshalAs(UnmanagedType.I1)]
public bool UseSaveData;
public uint Reserved3;
public ushort Reserved4;
public byte Reserved5;
public ulong Reserved6;
public ulong Reserved7;
public SoftwareKeyboardAppearEx ToExtended()
{
SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
appear.KeyboardMode = KeyboardMode;
appear.OkText = OkText;
appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
appear.PredictionEnabled = PredictionEnabled;
appear.CancelButtonDisabled = CancelButtonDisabled;
appear.InvalidChars = InvalidChars;
appear.TextMaxLength = TextMaxLength;
appear.TextMinLength = TextMinLength;
appear.UseNewLine = UseNewLine;
appear.MiniaturizationMode = MiniaturizationMode;
appear.Reserved1 = Reserved1;
appear.Reserved2 = Reserved2;
appear.InvalidButtons = InvalidButtons;
appear.UseSaveData = UseSaveData;
appear.Reserved3 = Reserved3;
appear.Reserved4 = Reserved4;
appear.Reserved5 = Reserved5;
appear.Uid0 = Reserved6;
appear.Uid1 = Reserved7;
appear.SamplingNumber = 0;
appear.Reserved6 = 0;
appear.Reserved7 = 0;
appear.Reserved8 = 0;
appear.Reserved9 = 0;
return appear;
}
}
}