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jinx/Ryujinx.Core/Gpu
2018-06-09 13:05:41 -03:00
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BlockLinearSwizzle.cs Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
INvGpuEngine.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
ISwizzle.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
LinearSwizzle.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
MacroInterpreter.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpu.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuBufferType.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuEngine.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpuEngine2d.cs Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00
NvGpuEngine2dReg.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpuEngine3d.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuEngine3dReg.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpuFifo.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuFifoMeth.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpuMethod.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
NvGpuPBEntry.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuPushBuffer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuVmm.cs Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
NvGpuVmmCache.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
Texture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureFactory.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureHelper.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureReader.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureSwizzle.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureWriter.cs Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00