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jinx/Ryujinx.Core/OsHle/Ipc
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
..
IpcBuffDesc.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
IpcHandleDesc.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
IpcHandler.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
IpcMagic.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
IpcMessage.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
IpcMessageType.cs Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
IpcPtrBuffDesc.cs Improvements to audout (#58) 2018-03-15 21:06:24 -03:00
IpcRecvListBuffDesc.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
ServiceProcessRequest.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00